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Tim Spanjer | 3D Environment Artist | Portfolio

 

Tim Spanjer - 3D Environment Art - dDo - Stones
Set of Stones sculpted in mudbox baked in xNormal and shown here in marmoset.

 

Tim Spanjer - 3D Environment Art - Vehicle Artist - Military Vehicle
Military Vehicle High-poly modeled in 3ds max baked to low-poly mesh in xNormal. More images here.

 

Tim Spanjer - 3D Environment Art - Maverick FPS weapon
High-poly modeled in 3ds max baked to low-poly mesh in 3ds max. Screenshots from marmoset toolbag. Click here to see it in 3d!!!

 

Tim Spanjer - 3D Environment Art
Corridor wall detail screenshots from marmoset showing wireframe and normal map details

 

Tim Spanjer - 3D Environment Art
Screenshots from marmoset showing wireframe and normal map details

 

Tim Spanjer - 3D Environment Art
Screenshot from marmoset

 

Tim Spanjer - 3D Environment Art
Stone wall material sculpted in mudbox and baked with xNormal

 

Tim Spanjer - 3D Environment Art - Character Artist - Soldier Helmet
Soldier Helmet High-poly modeled in 3ds max and Mudbox, baked to low-poly mesh in xNormal.

 

Tim Spanjer - 3D Environment Art
High-poly modeled in 3ds max baked to low-poly mesh in max. Renderd using the xoliul shader.

 

Tim Spanjer - 3D Environment Art
Screenshot from UDK - all meshes, materials, textures and lighting created by me.

 

Tim Spanjer - 3D Environment Art
Screenshot from UDK

 

Tim Spanjer - 3D Environment Art
Stone pillar sculpted in mudbox, baked in 3ds max and renderd using the xoliul shader.

 

Tim Spanjer - 3D Environment Art
Cathedral window modeled in 3ds max and sculpted in mudbox, baked in 3ds.

 

Tim Spanjer - 3D Environment Art - CryEngine 3 level
Responsible for building models and textures and asset creation. Screenshot from taken in CryEngine 3

 

Tim Spanjer - 3D Environment Art
Screenshot in UDK - all meshes, materials, textures and lighting created by me.

 

Tim Spanjer - 3D Environment Art
Screenshot in UDK

 

 

 

© Tim Spanjer 2014 - 3D Environment Artist - Portfolio

 

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