SCI-FI CORRIDOR (2012)
Below are some images of a sci-fi corridor environment that I'm working on. This scene was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high-ploly and baked down to normal, spec and color maps. Tools used for this project include 3ds max, UDK, photoshop, crazyBump and marmoset. Click each image for a bigger version. |

Screenshot from UDK

Screenshot from UDK

Screenshot from UDK

Screenshot from UDK showing lighting and normals

Screenshot from UDK showing diffuse color only

Wall detail screenshots from marmoset showing wireframe and normal map details
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