TIM SPANJER
CG Artist - 3D Modeler
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SCI-FI CORRIDOR (2012)
Below are some images of a sci-fi corridor that was created for an environment art test. It was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high-ploly and baked down to normal, spec and color maps. Tools used for this project include 3ds max, VRAY and Nuke. Click each image for a full size version.
 

Wall detail screenshots from marmoset showing wireframe and normal map details. Click for a larger image.
 

Corridor Screenshot in Unreal Engine.
 

Corridor Screenshot in Unreal Engine
 

Corridor Screenshot in Unreal Engine.