TIM SPANJER
CG Artist - 3D Modeler
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PROCEDURAL PARTICLE SYSTEMS (2019)
Below are some renders from a particle system created with TyFlow and 3ds max. It used hidden helper to fracture the mesh and then TyFlow wind to blow the chucks away. The final images were renderd in vray and comp was done using Nuke. Tools used for this project include 3ds max, TyFlow, VRAY and Nuke. Click each image for a full size version.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

Tyflow Node setup in 3ds max.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

TyFlow Effect - Rendered in 3ds max and comp in Nuke. Click for a larger image.
 

Tyflow Node setup in 3ds max.