SCI-FI CORRIDOR (2012)
Below are some images of a sci-fi corridor environment that I'm working on. This scene was constructed from rough 3ds max file and a concept image, both of which were supplied to me. All assets for this scene were modeled in high-ploly and baked down to normal, spec and color maps. Tools used for this project include 3ds max, UDK, photoshop, crazyBump and marmoset. Click each image for a bigger version. |
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_cam2.jpg)
Screenshot from UDK
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_cam3.jpg)
Screenshot from UDK
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_cam1.jpg)
Screenshot from UDK
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_cam1_litnormals.jpg)
Screenshot from UDK showing lighting and normals
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_cam1_color.jpg)
Screenshot from UDK showing diffuse color only
![Tim Spanjer - 3D Environment Art](images/3d/sci-fi_corridor/corridor_wall_render_1.jpg)
Wall detail screenshots from marmoset showing wireframe and normal map details
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